RELATIONSHIP ARTIFACTS

6. Artifacts vs Words: Why Objects Change Dynamics When Language Cannot
6. Artifacts vs Words: Why Objects Change Dynamics When Language Cannot
Communication matters.Words are useful.They express experience, negotiate meaning, and surface emotion. But words do not lift intent —and they rarely change dynamics. This is not a criticism of communication.It is... Read more...
5. CLASS III — Boundary Anchors
5. CLASS III — Boundary Anchors
(“This is not tolerable.”) Class III artifacts exist for one purpose only: To stop intent misuse. They are not explanatory.They are not relational.They are not soft. They exist when tolerance... Read more...
4. CLASS II — Intent & Mismatch Artifacts
4. CLASS II — Intent & Mismatch Artifacts
(“This is what this actually is.”) Class II artifacts exist to end ambiguity, not to assign fault. They are used when something feels active but unstable —when effort, response, or... Read more...
3. CLASS I — Trait Recognition Artifacts
3. CLASS I — Trait Recognition Artifacts
(“This is wiring, not a problem.”) Class I artifacts exist to prevent false conflict. They are used when something feels irritating, inconvenient, or different —but no intent misuse is present.... Read more...
2. Artifact Classification: Three Classes, One System
2. Artifact Classification: Three Classes, One System
Artifacts are not interchangeable objects.They exist in three distinct classes, each aligned to a different relational condition. These classes map exactly to the Final Rule already locked. There are no... Read more...
1. The Core Artifact Principle
1. The Core Artifact Principle
Artifacts are not messages.They are mechanical tools. They work precisely because they do things humans cannot do reliably in live interaction. What Artifacts Do (That Humans Can’t) Artifacts succeed where... Read more...